- Libstdc Mac. How To Install Boost Libraries On Xcode For Mac Windows 10
- Libstdc Mac. How To Install Boost Libraries On Xcode For Mac Windows 7
- Libstdc Mac. How To Install Boost Libraries On Xcode For Mac Free
Introduction
Microsoft’s Visual Studio product ever since the ’90s (was Visual C++ back then) has been my primary C++ IDE and I still love using it for the majority of my coding needs. Unfortunately it hasn’t been as convenient to use since after I switched to Macbook. I’m not a fan of boot camp, so I have been using virtualization software to run Visual Studio and the load on the system has depricated the experience. A k chakrabarti circuit theory pdf files.
A while ago Microsoft’s cross platform editor Visual Studio Code caught my eye so I gave it a go. Judging by my experience so far, VS Code will probably change my habit, at least for solo non-critical projects. It supports a variety of scripting languages out of the box, but how was the experience for native C++ development with Boost ? Try for yourselves.
Install Boost. The PCL Compiling from source page doesn’t specify what parts of boost it uses. I was hoping I could get away with just headers instead of having to compile, so I just copied the boost1490/boost/ directory into PCLProj/include. Install Eigen. Eigen is just headers and some test programs, so I figured this would be easy. Fuego installation instructions for Mac OS X. These tools are installed when you install Xcode from the App Store, and have it install the command line tools. The first task is to retrieve and install the appropriate Boost libraries. Download the most recent version from boost.org. On 29 July 2013, that version is 1.54.0. Sep 27, 2017. If you perform a fresh install of Xcode, you will also need to add the commandline tools by running xcode-select-install on the terminal. While OS X comes with a large number of Unix utilities, those familiar with Linux systems will notice one key component missing: a decent package manager.
Steps
Unlike Visual Studio, Visual Studio Code doesn’t support C++ language out of the box. Luckily, it has a great built-in marketplace. I will be using CMake as the building environment. This way, your code should compile and run on every platform without any need of modification whatosever. CMake is beautiful.
There is an official guide for C++ here which is not CMake oriented. I also had several problems in successfully running the code as described here.
Prerequisites
Download and install Visual Studio Code from official download site
Download and install CMake from official download site
You also need standard C++ libraries. Installing XCode on Mac or Visual Studio on Windows should take care of that. Otherwise you need to install them manually and define include directories in
c_cpp_properties.json
C++ Extensions
- Install C/C++ extension. This is an official Microsoft extension.
- Install CMake extension.
- Install CMake Tools extension. This enables usage of a set of CMake commands from inside VS Code.
- I also installed Native Debugger.
Here is the official guide on extensions.
Creating Project
Libstdc Mac. How To Install Boost Libraries On Xcode For Mac Windows 10
Visual Studio Code works with folders. Create a folder at your projects directory. Let’s say “HelloBoost”. Open the folder from VS Code’s File menu.
- Create new file (
⌘N
on Mac) and name it main.cpp.
- Create another file and name it “CMakeLists.txt”
Json Files
Visual Studio Code configurations work with JSon files inside
./vscode
subfolder of the project. In the end, we are going to have three JSon files in there.- First one is
cmaketools.json
Not going into details of CMake itself, but this is how it works on Visual Studio Code.
Open Command Palette,
⇧⌘P
on Mac, or from View menu. Run >CMake: Build
command. Select Debug
.This should create the following structure:
- Second is
c_cpp_properties.json
, which determines the include directories. To create this file open Command Palette and run>C/Cpp: Edit Configurations
. You may then edit this file to change include directories for each configuration for various operating systems. On Mac, we are assuming XCode is installed. This file looks like this;
launch.json
is the final one which tells the debugger what to do. Open Command Pallete and run>Debug: Open launch.json
. The dropdown will ask you to select environment. SelectC++ (GDB/LLDB)
. This should create launch.json file which should look something like below;
All you need to do is change
'program'
line to'program': '${workspaceRoot}/build/HelloBoost',
I also change
externalConsole
to false
since I prefer using VS Code’s built-in debugger console.This is the final look on files.
C++ Debugging
Now everything you need to debug C++ code is set-up. From the Command Palette run
>CMake: Build
again. Once it is built, put a breakpoint (if you like) into your main function and hit F5
. Debugger should hit your breakpoint, and you can move onto next line with F10
as you normally would on Visual Studio. VS Code’s built-in Debug Console should display “Hello World”.Installing Boost
Download the appropriate Boost library from here.
You can use the prebuilt windows binaries or build it yourself for Mac. Here is how to do it on mac;
Download the .tar.gz, extract it, open a terminal (or use VS Code’s built-in terminal) and build it using Clang.
On terminal;
CMake with Boost
Edit CMakeLists.txt file and change it to;
Normally find_package should be able to find boost, but I included BOOST_ROOT directory in case it fails for you. Also set options to use static-multithread-release libraries. Most of the boost libraries are header only, but I added several non-header boost libraries just to show how it is done.You may also want to edit
c_cpp_properties.json
file and add boost include path ('/usr/local/boost-1.65.1/include',
for me).To make sure boost libraries are ready, change
main.cpp
file to;Finally from the command palette, run
>CMake: Clean
, >CMake:Build
and hit F5
to debug.The End
If all is well and running, you can enjoy using Visual Studio Code as a decent IDE for some high performance development action with C++ & Boost. So far, I’m having a decent experience under Visual Studio Code and hope you feel the same.
Adios,
Ayhan
Boost is a set of high-quality libraries that speed up C++ development. They are included in most linux distributions and some of them are already part of the C++ Standard Library. In the Windows environment, you have to install them in order to take advantage of them.
If you are using Microsoft Visual Studio, you can avoid the following steps by downloading a binary version from http://www.boostpro.com/download/ and skip to the Testing section in this document.
Before we start, you may want to read my previous article on installing a C++ compiler on Windows. Lg e2360 drivers for mac.
Installation
Download and unzip the boost source code from http://www.boost.org/. I will unzip it to C:optc-libs, but you can use the one you prefer. After you unzip, open a command line and go to your selected folder:
Start bootstrap.bat and specify your toolset. Toolsets supported by this script are: borland, como, gcc, gcc-nocygwin, intel-win32, metrowerks, mingw, msvc, vc7, vc8, vc9, vc10, vc11. In my case I will use the mingw toolset:
All required files for compilation should be ready. Now you have to define a installation directory and specify a toolset. Toolsets here are a little bit different from the ones we used before:
- acc: Hewlett Packard, Only very recent versions are known to work well with Boost
- borland: borland
- como: Comeau Computing, Using this toolset may require configuring another toolset to act as its backend
- darwin: Apple, Apple’s version of the GCC toolchain with support for Darwin and MacOS X features such as frameworks.
- gcc: The Gnu Project, including Cygwin and MinGW
- hp_cxx: Hewlett Packard, Targeted at the Tru64 operating system.
- intel: Intel****
- msvc: Microsoft
- sun: Sun, Only very recent versions are known to work well with Boost.
- vacpp: IBM, The VisualAge C++ compiler.
Since I’m using MinGW I will use gcc.
At this time you can go get a cup of coffee. Or maybe two.
When compilation ends, go to your selected installation path (watch out!, this is not the folder where you originally unzipped the source code). You will find two folders: include and lib. Both folders should contain files. That means you are done and ready for the testing phase.
Libstdc Mac. How To Install Boost Libraries On Xcode For Mac Windows 7
If any of the afore mentioned folders is empty then we have problems. Common problems arise due to selecting the wrong toolset for compiling, so if your lib folder is empty try choosing a different toolset. If error persist, take a look at the compilation output. Errors must be shown there, specially at the last lines of the output.
Testing
From your IDE create a file named main.cpp and copy the following text onto it:
It’s time to compile (and link)
In order to let your compiler know where to look for the headers and libraries, you have to follow the next steps. You can usually accomplish them by right clicking on your project and selecting Properties or Options.
Add the following path to your includes list:
Add the following path to your additional library directories list
Important: if you are using Netbeans, you should only type /installation/path/lib (you have to omit the C:). For a very strange reason, Netbeans adds a forward slash at the beggining of the parameter /L used to compile (only when it begins with C:) resulting in an unknown path. This might be fixed in later versions.
If you are using a gnu compiler (that is Cygwin or MinGW), you must also add the specific library to the linker. If you are using Microsoft Visual Studio you can skip this step because it includes the so called auto-linking support. But, in my case, I have to add the following library to my libraries list so the linker performs without complaints:
This file name is composed by:
- The standard lib prefix. DLL’s do not use it.
- The library name boost_regex.
- The toolset used to compile it, in my case mgw47, that is MinGW version 4.7.
- The threading tag mt, which indicates if the library accepts multithreading.
- The ABI tag, that can be: d for debugging, s for static linkage or g, y, p which are not covered in this text.
- The version tag.
- The extension, which can be .lib or .a.
You are ready. Build the program.
Libstdc Mac. How To Install Boost Libraries On Xcode For Mac Free
Time to execute it
The program you just compiled (and linked) can parse a text file looking for a line starting with the text “Subject:” in it. So to test it, copy and paste the following text into an empty text file and name it test.txt (save it in the folder where your .exe file resides):
Now, from a command prompt type:
Pearl whirlpool tub replacement parts. If everything goes right you should see the following text:
Conclusion
At this point, boost should be ready on your Windows computer. I suggest you read about this tremendous library since it can help you make your life a lot easier.